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Phew new decade10/31/2022 ![]() Her latest album "New Decade" was released last year, and dealt with the concept of lost futures, blending English and Japanese vocals with analog synthesizers and jerky drum machine loops. Though New Decade comes across as bleak, deliberately restrained, its meditations cut through the real sentiments of our confusing years with the sincerity of a haiku. She has been challenging listeners ever since, collaborating with artists like Bill Laswell and Jim O'Rourke, and working with cult bands DAF and Einstürzende Neubauten. New Decade Phew Mute Records 22 October 2021 While experimental vocalist/musician Phew has a recording and performing career spanning over 40 years, it’s only been since 2015 that she’s been at her. But Moritani's career was just getting started: in 1980 she recorded her debut solo track 'Finale' with Ryuichi Sakamoto, following it with an album made in Conny Plank's legendary Cologne studio alongside CAN’s Holger Czukay and Jaki Liebezeit. "I realized this was not something you were supposed to watch," she told The Wire in 2003, "it was something you were supposed to do." It was all the inspiration she needed to start her own band, Aunt Sally, who released a single influential album before breaking up. Released: October 22, 2021: Duration: 33m 57s: Record Label: Mute: Genre: Alternative. ![]() Rising to prominence with the art-punk group Aunt Sally before her first solo release in 1981, recorded at Conny Plank’s studio in Cologne with Holger Czukay and Jaki Liebezeit, New Decade is her first for Mute since 1992’s Our Likeness. ![]() #PHEW NEW DECADE LICENSE#2021 Phew under exclusive license to Mute Artists Limited via Traffic Inc. It’s music out of time, resonating to its own peculiar frequency. In 1977, Japanese singer Hiromi Moritani (aka Phew) made the decision to book a long flight to London to experience the Sex Pistols live. Download New Decade by Phew in high-resolution audio at - Available in MQA and 44.1 kHz / 24-bit AIFF, FLAC audio formats. ![]()
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![]() ![]() To a veteran Tycoon player, this may seem like automation that plays the core game for you, like Master of Orion 3 or Dungeon Seige. You can specify exactly what the train will ship, as you could in earlier games, but normally you'll just specify something like "at least 1 car and no more than 4" and the train will automatically pick up whatever is most profitably at this moment. This means deciding what to ship is far, far more complicated than before, and to that end Railroad Tycoon 3 introduces automation. If there isn't a steady demand at the destination and a steady supply at the source, the value of shipping from point A to point B can evaporate. As you ship goods to a station, they go down. As you remove goods from a station, the prices go up. ![]() You can also trans-ship goods, leaving them off at a station to be picked up by another train that will bring it the rest of the way. This has all sorts of interesting effects, since it's now possible to ship stuff halfway to a destination and still make money. The value of shipping cattle is the difference in prices between stations. If there's a meat-packing plant at point B, the price of cattle will go up the closer you get to point B. If there's a lot of cattle at station A, the price of cattle will be low. There's still an incentive to connect large cities at long distances, because you do get nice passenger revenue that way, but it's not the only thing you do.įreight cargoes, on the other hand, use a supply and demand system, which is also new. You can't just ship them willy-nilly to Timbuktu and make serious cash. Passengers and mail have specific destinations in mind now. It's a major overhaul of the graphics, to a real 3D engine, but it's also a major change of the economic system. Railroad Tycoon 2 suffered from this as well. The elaborate system of cargo conversion, where iron became steel became finished goods vanished as unimportant beside building a long, unbranching passenger railway. Passenger revenue was just too much of a killer source of income, because you could pick up passengers from anywhere in your rail network, and ship them as far away as possible as fast as possible and maximize your income. In some ways, this was a bad thing, because Railroad Tycoon had some serious flaws. It didn't tinker much with the core game design, it just updated the graphics to a pseudo-3D engine and provided more sophisticated track-laying tools. However, Railroad Tycoon 2 was a credible updating of the original game. Just look at what happened to Master of Orion 3. Normally I sneer when a name is highjacked by an unrelated developer, and for good reason. Sid meiers railroads make industry profitable series#Not so long ago, Phil Steinmeyer decided to cash in on, er, revive the series with Railroad Tycoon 2. Railroad Tycoon and Civilization are what made Sid Meier a household name in gaming, and Civilization came about because Sid was messing around with the Railroad Tycoon engine. OK, that last one doesn't exist, but few games have defined a genre quite as well as this. There's a reason why many later developers chose to ape that name with Rollercoaster Tycoon, Transport Tycoon, Zoo Tycoon, Pizza Tycoon, and Brothel Tycoon. For its time, it was a great and groundbreaking game, and not just because it featured the designer's name in the title. A long time ago, in game store far away, I bought Sid Meier's Railroad Tycoon. ![]()
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Full deck solitaire download for mac10/31/2022 ![]() When there are on more face down cards in a pile and you move the face up card, you can fill the space with an available King.Īfter dealing, the Stock Pile is what remains of the deck after the cards forming the Tableau. Every time you move a face up card, you turn up the card beneath it. To turn a card face up, it must become the bottom card in the column, so all the cards below the face down card must be moved into a different column. In order to move a card in a column, it must be turned face up. On the tableau you can build on the face up cards, building down in alternating colors. Move any cards you can to the foundations. Each foundation must be built up by suit and sequence from Ace to the King. You are attempting to move cards from the columns into the foundations on the top right of the game screen. ![]() They are the primary play area of the game. The columns in a game of Classic Solitaire are the tableau. The remaining 24 cards are placed in the top left of the game screen as a stock pile you can draw from when you need additional cards. Each time an Ace appears face up, place it in a row at the top. Continue in this fashion, dealing one less card each time, until you have seven piles that start on the left with one card and increase by one card with each column from left to right. Next, deal a card face up on the second pile, then one more in each pile facing down. ![]() Seven cards are dealt in a row-one card face up, then six more continuing to the right face down. The game begins with 28 cards dealt into columns. You move cards between columns in an attempt to put them in order into 4 piles of cards separated by suit. If you did not realize there is more than one type of solitaire game, the game you know as Solitaire is likely to be Klondike.Ĭlassic Solitaire is a game of sorting cards. ![]() Klondike is by far the most popular version of Solitaire, though there are many variations. Classic solitaire (also known as Klondike Solitaire) is the game that many simply refer to as "solitaire". ![]() |